Thursday, 31 January 2013

Basic Demos

As I move into testing the games mechanics and the code. I remember to create a basic level demo design to test the key function I have included into the game, such as walk from left to right.



jumping.

or testing characters positioning as they fall and land on the ground.


These demo play tests are crucial to my game, as they allow me to spot any problems that may occur while playing the game. A major problem that occurred during many play tests, was that characters image would not change when commanded to just, such as jumping or falling.

It I spent a great deal of time searching the code for the fault, even having to rewrite large chunks of it out a few times, before I eventually found the fault, a missing piece of script in the grounded rule, the rule that determined if the character was on the floor or not.

I recently just completed a play tested the death actor, for this demo, I created a level with a long drop that lead into a pile of death actors as well as a spike wall for the player to run into.

After I create the second platform, I shall create some non interactable objects, to beautify the game, so I may create a level that will be ready for presentation to staff.

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