Thursday, 31 January 2013

Basic Demos

As I move into testing the games mechanics and the code. I remember to create a basic level demo design to test the key function I have included into the game, such as walk from left to right.



jumping.

or testing characters positioning as they fall and land on the ground.


These demo play tests are crucial to my game, as they allow me to spot any problems that may occur while playing the game. A major problem that occurred during many play tests, was that characters image would not change when commanded to just, such as jumping or falling.

It I spent a great deal of time searching the code for the fault, even having to rewrite large chunks of it out a few times, before I eventually found the fault, a missing piece of script in the grounded rule, the rule that determined if the character was on the floor or not.

I recently just completed a play tested the death actor, for this demo, I created a level with a long drop that lead into a pile of death actors as well as a spike wall for the player to run into.

After I create the second platform, I shall create some non interactable objects, to beautify the game, so I may create a level that will be ready for presentation to staff.

Thursday, 24 January 2013

Character movement

I had planned to do some movement in game, but sadly due to time and skill constraints I had to ditch this at the last minute, but I did work on it managing to get a two rough sketches done.

Monday, 21 January 2013

Learning Agreement and Issues

Before the start of our project we were tasked with filling out a learning agreement, which in a nut shell is meant to be our self appointed task for the upcoming year, to put more simply, the agreement is what I should be doing instead of following my brief.

But I feel that communication between students and teachers was very muddled, as each teacher was describing the brief and task differently. With Marie Claire giving us the impression that we had to craft an entire level and Lothar Zhou making it appear we only had to create assets for the game and as we had to create these over the holiday it became very confusing as time has gone one.

Only now [1/29/2013 - 16:48] with a few weeks in do I have an understanding of what is asked of me and I have sent off a brand new agreement to Loathar, Marie Claire and Nigel.

--------------------------------------------------------------------------------------------------------------------------------
[21/1/2013] - Monday, 11:28

For my learning agreement I shall create an interactive demo of my game, this will allow the 'player' to control an animated character on screen, the character will be made and animated using very simple lineart techniques, while the background and platforms shall be made via digital painting.

Hopefully I will achieve a similar affect as seen above, most likely not to that grandeur, I will hopefully come out of this brief being able to paint full scenes to some degree in photoshop.





To get these assets working as a demo, I will be using the free to use 2D video game software known as Game Salad, I shall spend what time I have at the start of the project learning to use this program so that I made craft my assets for it, rather than having to awkwardly work my assets into it.



The assets of my game will be designed and worked from the previous project I did last term, this way I will have a design aesthetic to follow from.
-----------------------------------------------------------------------------------------------------------------------------

Bibliography

http://www.edge-online.com/review/rayman-origins-review/

http://www.nomudagames.com/blog/